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Stable warzone 2100
Stable warzone 2100







stable warzone 2100 stable warzone 2100
  1. #STABLE WARZONE 2100 MOD#
  2. #STABLE WARZONE 2100 UPGRADE#
  3. #STABLE WARZONE 2100 CODE#

Players in a lobby can move themselves to Spectators or back to Players (if there is room or the Host is willing to swap them with another Player) by clicking the Team chooser. The Host of a lobby can move Players to Spectators (which then prevents them from moving back without Host permission), and ask Spectators if they wish to play.

  • The best way to help grow the multiplayer community is to provide space for new players to learn.
  • If you host an open (not-password-protected) lobby, consider trying to balance teams so that new players are paired with more experienced players.
  • But you now also have another option: open Spectator slots and give new players a chance to watch you play and learn the game!.
  • Once a Player loses in a skirmish or multiplayer game, they can now automatically continue to watch the game as a Spectator, and see how it ends! Summary: Spectators are a great enhancement to the Warzone 2100 experience, and help make multiplayer, tournaments, and training new players even more fun and accessible. They also make possible another feature (that’s new in 4.2.0): Replays.Can't give you in depth insight into the code, but some general observations and what I found when playing with the idea of an Tremolous RTS some months ago.

    #STABLE WARZONE 2100 CODE#

    Warzone: Probably overall the most complete game, and thus the most reusable code for general purposes and the most stable platform.

    #STABLE WARZONE 2100 UPGRADE#

    With the recent graphics engine upgrade also capable of doing some nice modern effects.

    stable warzone 2100

    Model and especially animation code is very limited however, thus it is currently not advisable to do much else than tanks with it. Also besides the main development crew there isn't much of a modding scene.

    stable warzone 2100

    #STABLE WARZONE 2100 MOD#

    Megaglest: Most easy to mod by far (all controlled by xml files with embedded lua script), due to the way the levels and the editor are set up it is not really possible to do anything else than warcraft/starcraft style games (tile based and with discrete levels of terrain only). And the multiplayer features where just recently added and are thus still very much a work in progress. but focused more on addons and not total conversions. Spring: By far the most lively modding community, the way the engine and all it's part are set up it is not very user friendly however. Also there is a lot of un-free and even semi-legal stuff flying around that community based on old Total Annilation stuff ripped from the game. Personally I have the feeling it is very difficult to set up a game with that engine that does not feel like a TA clone, and as I never was a big fan of that game, I might be a bit predejuced against using that engine. Last but not least I think the model animation code it pretty limited too (last time I checked), but that might have been changed since some time already. One general remark however: Dune is still copyrighted and also actively used as a franchise for games, so it will not be unlikely that the rights-holder will approach you and ask you to stop developing a game based on their intellectual property (I hate that word ). Julius Community Moderator Posts: 3220 Joined:, 14:02 Of course every one likes to work with their favorite story, but I would advise you to go for your own design and story instead. Thanks tAG & Julius! I think I'll take my chances with Spring I guess. Glest: At one point I fiddled with it and thought it was easy, but as you pointed out, it's to Warcraft-ish (dunno, maybe it would be OK for an Ants vs Thermites -pretty cool actually- RTS, but not much outside of that I think).









    Stable warzone 2100